package br.eck.model.base.weapons;

import org.newdawn.slick.Image;
import org.newdawn.slick.Input;


public class StandardLaserShoot extends Shoot {

    public StandardLaserShoot(Image image) {
        super(image);
    }

    @Override
    public void update(int timePassed, Input input) {
        if(getY() > 0) {
            setY(getY() - ((timePassed / 1000f) * 600f));
        }
    }
}
